Download Blender 3D Basics: Second Edition
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Blender 3D Basics: Second Edition
Download Blender 3D Basics: Second Edition
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About the Author
Gordon Fisher Gordon Fisher got his start in computer graphics, working with industry pioneers at Information International, Inc. Since then, he has made 3D animation for clients including the U.S. Army, Ford Motor Co., the Dallas Cowboys, the Southeastern Conference, Costco, and Southwest Airlines. He has been using Blender professionally since 2002, and has given classes on using Blender and using Python with Blender at Python conferences in Texas and Arkansas. His short film, Land and Sky, made with Blender, was shown at the Ozark Foothills Film Fest. His work has been displayed at the National Air and Space Museum. He is the Creative Director for Point Happy Interactive and spends his spare time as a bicycling advocate and space activist. He has written articles about 3D modeling and animation for the American Modeler magazine and Digital Video Producer e-zine.
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Product details
Paperback: 546 pages
Publisher: Packt Publishing - ebooks Account; 2 edition (August 26, 2014)
Language: English
ISBN-10: 1783984902
ISBN-13: 978-1783984909
Product Dimensions:
7.5 x 1.2 x 9.2 inches
Shipping Weight: 2.4 pounds (View shipping rates and policies)
Average Customer Review:
4.5 out of 5 stars
19 customer reviews
Amazon Best Sellers Rank:
#540,391 in Books (See Top 100 in Books)
OK. I read the other reviews, and they sound like glowing endorsements. Allow me to offer a more sober view, from the perspective of a complete novice to Blender, but someone who did pick up a minor in computer science during his doctoral program, that involved several programming classes, along with linear algebra and a math-oriented computer graphics course.First, Blender itself is mind-bogglingly complex. It's almost unfathomable how complicated this program is. It's far and away the most complex program I've ever tried to use, and I've used Mathematica for 20 years and Visual Studio for several. Any given object you create can literally have hundreds of attributes, each of which can, itself, have dozens to hundreds of individual sub-attributes and settings. Moreover, almost none of these attributes and settings will seem intuitively obvious to a beginner. So, trying to get launched with even a simple project feels like slogging through an endless swamp.As far as this particular book is concerned, chapters 1-5 aren't too bad, although you HAVE to go slowly, step-by-step, and you HAVE to download the examples package from the publisher's Web site, or you'll be completely lost.. Even so, chapter 6 is pretty much a nightmare, particularly from p. 192 on (that's as far as I've gotten so far). The text instructions are sketchy, important figures that could help you figure out what's going on are absent, and you're asked to perform tasks whose underlying logic is complex, but largely unexplained. Moreover, the author insists on exclusively using hotkeys (rather than the pulldown menu). And, there are scores and scores of hotkey combinations--easy to confuse and forget. After about the 40th combination, my head was literally reeling. IMHO, pulldown menues help mentally organize features & hotkeys can be learned later. But, that's just me, so take it for whatever you think it's worth.Finally, purchase of this particular book, even after mastered, won't make you a Blender expert. That's entirely obvious, even halfway through the book. Be prepared to buy 2-4 more books, and to search the Internet for tutorials on individual subjects, many of which are YouTubes. The point is that you're going to have to learn to THINK LIKE BLENDER. And, that is going to take very, very great patience, and a good deal of time and money spent on learning aids. For the average person, mastering Blender will be the hardest single thing they've done in their life.Put it this way: Learning Blender, for me, is exactly like going back to the very hardest parts of graduate school I ever had to endure. It requires creating a mental landscape inside yourself, composed of many, many concepts, all interconnected. It requires having to endure tutorials that often don't make sense, and having to figure things out on your own, up to and including the point at which you finally have to give up on the occasional lesson and simply try to move on. And, unless you're equipped with nearly limitless patience, and are prepared to swallow that entire lake of knowledge, learning just a little bit of it is probably not going to seem anything but frustrating.I realize that this may be the only review you read that isn't glowing and simplistic. But, at least you'll know it was written by a real person, and, certainly, nobody who may have been paid to make Blender sound like a piece of cake.
This is the tome I've been looking for. It has an informal, take you by the hand and ease you in approach that'll help you get to know Blender's distinctive interface and get up to speed as quickly as possible. In addition, it's structured much like an actual class you might attend, with sections after each exercise that explain further "What Just Happened" as well as giving a short quiz after each section to help you retain what you've learned. Short of having an actual teacher living with you, I found this book to be an excellent way to ease into the more advance online videos and other tutes by giving you a solid background to build on. It's also geared to the latest version, the 2.7x release, so everything you learn will be as up-to-date as it's possible to get with printed material.
This is a truly great "How-To" book that would rate 5 stars except that once you get half-way through, the author assumes you've taken the time to do all the supplemental exercises along the way & are therefore so familiar with the interface that the step-by-step pictures & directions become sparse. I wanted to zip right through this the first time, then go back through it again in more detail, but was forced to start over & do all the recommended added exercises, in order to familiarize myself enough with the controls that I could figure out how to do the lessons past the half-way point. Still, I highly recommend this book for anyone, like me, who has been, or still is, struggling with learning Blender.
This is a good tutorial. The one and only complaint I have is that the index and table of contents do not allow you to readily use this book as a reference.
Great book to learn from!
Covers vast majority of Blender. Great flow. Good chapter reviews. This is my winter project
this was my first starter book on animation and it might seem confusing at first but I got use to it.
Good course.
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